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Fun Run’s successful formulation is again for Homecoming
He brings 15 years of experience in game entertainment, working with professional sports teams and at major international sporting events. His impressive portfolio includes the Super Bowl, Pan Am and Parapan American Games, NBA All-Star Weekends, and the Invictus Games, as well as experience with teams including the San Francisco 49ers, LA Clippers, Toronto Raptors, Vancouver Whitecaps FC and Saskatchewan Roughriders.
“I’m elated to be joining the Fun Run as Grand Marshal!,” Kovshoff says. “This is a wonderful opportunity to celebrate the past, the present and the future of the fun-makers who continue to shape our world, evolve the ways we seek joy, and inspire how the future is shaped.”
Come to reconnect with old friends, make new ones, compete for prizes and raise funds for the University’s Healthy Waterloo initiative in the process. Then head over to the rest of the Homecoming activities to make more memories.
Attention, attention! Bella Chen wins big at ARC Pitch Day 2026
This story was originally published by the Cheriton School of Computer Science.
Computer science PhD student Bella Chen wins big at the Academy of Research Commercialization’s (ARC) inaugural Pitch Day.
She is being recognized for her technology that supports neurodivergent children.
This year, the University of Waterloo’s Conrad School of Entrepreneurship and Business launched ARC, an initiative for PhD students who are interested in commercializing their deep-tech research.
Throughout three months, participants learn key skills and concepts in venture creation and commercialization, including market discovery, intellectual property, idea validation, and business pitching. Ultimately, students can push their research beyond the lab and into the world of start-ups.
ARC culminates in Pitch Day, where participants present their venture to a panel of industry experts, ecosystem partners, and investors. Not only can they receive invaluable feedback and lifelong connections, but some may have the chance to win $10,000 in seed funding.
Leading up to Pitch Day, there were many things Bella had to unlearn as an academic. For example, she had to explain her work in layman’s terms— which felt like a completely different language.
“Research is usually evidence-based. We only claim what we can prove,” Bella adds. “But a lot of business models are built on assumptions, something you cannot fully validate. Learning to present ideas based on assumptions was challenging”.
“I’m an introvert, so I feel shy sharing my work. But ARC taught me that you must have more confidence in your product than other people in the room. Because that’s the only way others will believe in it.”
These challenges paid off, as Bella was among 11 recipients to win ARC. She was also part of Velocity’s two-week sprint program, Cornerstone. There, she acquired Velocity’s Outstanding Validation Award for her efforts in consulting potential customers and utilizing their insights for launching her startup. These had been main milestones because it was Bella’s first-ever enterprise pitch and her first time presenting her work to the general public.
Bella created AttentionGo, a home-based program that helps kids with attention-deficit/hyperactivity dysfunction (ADHD) strengthen their consideration expertise. People with ADHD could wrestle with focus, time administration, and group, which may impair their teachers, skilled efficiency, and private relationships. Although folks with ADHD can take medicine to enhance their focus, it might result in negative effects like abdomen points or sleep difficulties.
Read the total story.
Monday’s notes
Register for the next workshops happening immediately.
Virtual Reality in the Classroom: An Introduction for Instructors – In Person (TII5020)
Monday, August 17, 2 p.m. to 3 p.m., LIB 329 (Tech Sandbox)
In this one-hour hands-on workshop, instructors will be introduced to the Meta Quest 3 VR headsets and explore how virtual reality can support teaching and learning across disciplines. Participants will learn the core functions of the headset, review examples of educational use cases, and discuss considerations for classroom integration. The session concludes with guided free exploration time, giving participants the opportunity to test applications, experiment with the technology, and imagine how VR might fit into their own courses.
Teaching with Tech: A Practical ViewBoard Workshop – In Person (TII5010)
Monday, August 17, 10 a.m. to 11 a.m., LIB 329 (Tech Sandbox)
Part of the EdTech Sandbox series, this introductory workshop helps instructors build confidence using ViewBoard Interactive displays. Participants will explore touch, pen, erase, whiteboard/annotation, casting, and collaboration tools, and connect these skills to active learning. They will also learn ways to support collaboration, formative assessment, multimodal teaching, and student-generated content.
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