How a veteran video video games journalist went solo and constructed a sustainable enterprise

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I always enjoy reading Creator Spotlight, a twice-weekly publication concerning the “creator” enterprise. (Though man, I nonetheless want we’d settled on another time period.) Led by Francis Zierer, it options lengthy interviews with creators of all kinds, some of them journalists.

Today’s interview is price a glance. It’s with Stephen Totilo, a long-time video video games journalist who is 2 years into working his personal solo operation, Game File. (He spent 9 years as editor-in-chief of Kotaku.) There’s a variety of attention-grabbing element concerning the realities of working a solo Substack — each in Zierer’s write-up and the full interview on YouTube. Here are just a few that stood out to me.

  • Totilo has gathered 27,000 complete subscribers and — most significantly — 1,400 paying readers who spend $10/month or $100/yr for entry to 2 extra full newsletters per week. (Free subscribers get one, plus teasers of the opposite two in order that they know what they’re lacking.) That’s a wholesome $140,000 in annual income — however Substack’s reduce and Stripe charges eat into that.
  • When Totilo will get an essential unique interview, they often get put behind the paywall. But he wasn’t ready for what number of free readers would use the free trial he gives to subscribe, learn the article, after which cancel inside an hour: “Just wait out the trial! Maybe there’s going to be other good stuff for you here!”
  • One factor he misses from his pre-newsletter days: the group of readers who’d dwell within the remark part. Since most readers see his items of their inbox, there’s an additional little bit of friction required to get them commenting on the web site: “Everything feels a little quiet compared to the Kotaku experience.”
  • Loved this excerpt from one of Totilo’s interviews, with sport developer Nick Kamen, on how his firm thinks about pricing and shopper value sensitivity:
    “We had this joke of, like, how much is a game really?” Kaman advised me, as we chatted final month.

    “In a participant’s thoughts, what does it imply to spend 5 bucks? Well, that’s 5 bucks. But six bucks? Well, that’s nonetheless 5 bucks.

    “Four bucks is also kind of five bucks,” he continued. “Three bucks is 2 bucks. And two bucks is principally free.

    “So we’ve received these tiers: You know, twelve bucks… that’s ten bucks. But 13 bucks is fifteen bucks.

    “And we discovered that eight bucks remains to be 5 bucks. It doesn’t grow to be ten bucks. Seven ninety 9, that’s 5 bucks, proper?

    “So, eight bucks going to five bucks is the biggest differential we could find in pricing, so we found it very optimal.”

Check out Zierer’s write-up or watch the whole thing on YouTube or under.


This web page was created programmatically, to learn the article in its unique location you may go to the hyperlink bellow:
https://www.niemanlab.org/2026/06/how-a-veteran-video-games-journalist-went-solo-and-built-a-sustainable-business/
and if you wish to take away this text from our web site please contact us