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Sjoerd De Jong, an Unreal Engine skilled from its early days who joined Epic Games full-time in 2014—first as “lead evangelist” and most lately because the senior director of an unannounced mission—has left the corporate, he revealed final week in a LinkedIn post.
“After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on. Last week was my last week at Epic,” De Jong wrote. “This has been an awesome ride that has been truly life changing in so many ways. I didn’t have an easy childhood or youth and things weren’t going anywhere, but all of that changed entirely when I discovered Unreal Engine.”
De Jong’s historical past with Unreal goes again to when he was 15 years previous, modding the unique 1998 FPS. He was such a distinguished map creator he was instantly approached by Epic to work on Unreal Tournament 2004, the place he designed ranges like DM-Rankin and ONS-Torlan, the previous of which was the most-played UT2004 map of all time in line with server stats cataloged on the Unreal wiki. The portfolio on his web site provides a chicken’s-eye overview of his different work on video games like Killzone and The Ball.
While he labored at a wide range of studios through the years, together with Starbreeze and his personal indie firm, Teotl Studios, Unreal Engine has lengthy been a ardour and specialty—a lot in order that Epic Games dubbed De Jong the engine’s “lead evangelist” when it employed him in 2014.
In the latest LinkedIn put up, he talked about how a lot working with the engine’s numerous incarnations at Epic modified his life: “Dozens of countries visited, hundreds of studios visited, hundreds of talks presented, tens of thousands of people met, and millions of developers supported every year.”
As for why he is determined to depart Epic now, De Jong wrote that “this era has come to a close, and it is time to move forward.”
“The games industry has always been an industry where change is relentless and inevitable, but it feels like we are reaching a pivotal point now and a potent mix of things,” he wrote.
Epic lately unveiled its plans for Unreal Engine 6, which can merge Unreal Engine 5 and Unreal Editor for Fortnite, and is concentrated on “enabling content, code, and economies to become portable and interoperable across games, ecosystems, and engines through open standards,” in addition to generative AI integration.
Moving ahead, De Jong says it might be strategic for him to “come to terms with where [the industry] is heading and to work out how to adapt and excel at solving the challenges and opportunities that we face.”
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