FSU researchers discover how video video games are advancing analysis, schooling and coaching

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A person holds virtual reality equipment and explains how they function to support virtual social worker training.

Soon after the event of the primary computer systems, engineers and programmers started tinkering with them to create video games. Turning a calculating machine into a tool for enjoyable pushed the capabilities of the brand new know-how, stimulated artistic considering and impressed curiosity from the general public.

From their origins within the Nineteen Fifties and Sixties, video video games have come a good distance. They’re now an trade that generates greater than $180 billion yearly world wide. Faculty at Florida State University are innovating on this quickly evolving discipline, learning how video games can cut back psychological well being stigma, enhance language studying, prepare baby welfare professionals and create new alternatives for science communication.

Games and human habits

At the College of Communication and Information (CCI), researchers are investigating the cultural impacts of video video games and the way they’ll have an effect on perceptions of psychological sickness. In 2025, Professor Nicholas Sellers authored a book chapter titled “GAMES FOR GOOD: Exploring the Potential for Traditional Video Game Narratives to Reduce Mental Health Stigma.”

The chapter is predicated on a research revealed in Frontiers, carried out by Sellers and Associate Professor Arienne Ferchaud. The research examined whether or not taking part in or watching a online game character experiencing psychological sickness affected members’ attitudes towards psychological well being.

Researchers discovered that gamers who immediately engaged with the sport felt extra linked to the character and demonstrated decrease ranges of stigma, which can assist take away impediments to remedy.

“One of the main barriers to seeking treatment is the stigma around mental health. If we can find ways to destigmatize mental illness, we can remove that barrier and encourage treatment when necessary,” Ferchaud mentioned. “Video games are an effective medium for representation because of their interactivity, allowing players to ‘practice’ interactions in a way that is not possible in non-interactive media.”

Other CCI researchers are additionally exploring functions of video video games within the classroom. In a multi-institutional analysis research revealed in ACM Journals, Professor Sana Tibi co-led analysis analyzing whether or not collaborative video video games might help English as a Second Language (ESL) college students develop language expertise. The research paired native English audio system and ESL college students in a sport that required communication and cooperation to finish duties.

Other analysis is analyzing video games as a communication medium that intrinsically entails determination making from the viewers. Gabrielle Lamura, a doctoral pupil at FSU, explored horror and morality in video video games in her paper, “Moral Dilemmas: Horror Video Games Narrative Mechanics,” which she introduced at a 2025 National Communication Association conference.

Some of her different initiatives are analyzing how environmental elements and sport mechanics affect participant habits and a overview of morality and ethical determination making in video games.

At the FSU College of Music, Assistant Professor Julianne Grasso researches music in multimedia, particularly video video games, analyzing how musical themes related to characters and locations develop throughout a sport’s narrative.

“Video game music is interesting for the ways that it seems to function as background and yet has such an effect on us,” Grasso mentioned. “It’s similar to film music in that it can affect how we perceive the emotions and meanings of the scenes we are watching, but video game music goes one step further in influencing ultimately how players interact with virtual environments.”

As know-how developed, sport designers gained a better capability so as to add richness and interactivity to in-game sounds and music, altering how customers perceived their expertise. Early adaptive audio has advanced so musical administrators in fashionable video games have a large variety of parameters they’ll regulate to suit their artistic targets.

“In a film, we might get tense, dissonant music to accompany a suspenseful scene and help the audience feel what characters feel. In a game, that same kind of music might be used as a signal for the player to watch out for danger and to act accordingly,” she mentioned.

An orchestral ensemble plays in a concert hall. Some of the musicians and singers are dressed as popular video game characters.
The Video Game Symphony, an orchestral group that performs music from video video games, on the Severance Music Center, the house of the Cleveland Orchestra. (Courtesy of the Video Game Symphony)

From display to actuality: Practical functions of online game know-how

The Florida Institute for Child Welfare (FICW) collaborated with completely different contractors to launch two new digital actuality (VR) instruments that assist social employees prepare for a important job in low-stakes digital environments.

“We are working to create real-world practice opportunities for both current child welfare professionals and students preparing to enter the field,” mentioned FICW Associate Director of Professional Development Kristina Finch. “Through our immersive VR platforms, including the Accenture Avenues headset experiences and our AI-powered virtual home environment being developed with MeetKai, participants can build and strengthen the skills needed to effectively engage with children and families while promoting safety and well-being.”

These interactive simulations present managed environments the place College of Social Work college students can develop expertise earlier than working towards in real-world settings. These AI-powered instruments permit college students to apply observing environmental elements in a digital setting, serving to college students join classroom instruction with real-world apply.

 

The first platform is an AI-home developed in collaboration with MeetKai AI, accessible on a pc. During the coaching, college students choose a situation and enter a digital house to finish an inspection. Once inside, members apply flagging objects primarily based on a color-coded system. For every merchandise, college students enter their rationale into the coaching’s system. The situation is then adopted by a debriefing session, the place college students focus on their findings and subsequent steps.

The second platform is a VR headset coaching developed in collaboration with Accenture AVENUES. It is an immersive, voice-acted simulation, the place college students are put into situations to realize expertise with real-world drawback fixing. Both platforms provide college students alternatives to apply earlier than they’re despatched out into the sphere. FICW has deployed 200 headsets and these two digital actuality simulations all through Florida, mixing conventional instruction with new, hands-on know-how.

“Some of the most valuable learning comes from mistakes, reflection, and trying again, but the stakes are incredibly high when real children and families are involved,” Finch mentioned. “Virtual reality allows us to simulate complex environments and interactions where learners can practice, make decisions, receive real-time coaching and feedback, and grow their confidence without causing harm to the people we ultimately aim to serve.”

Cartoon game screen showing a character in a green suit beside a marketing dashboard with budget options and a banner that reads “Plan Your Marketing!”
A screenshot of the entrepreneurship sport “Venture Valley.” (Courtesy of Venture Valley)

The Jim Moran College of Entrepreneurship has additionally used video video games to create neighborhood and educate by competitors. In 2023, the faculty’s Blackstone LaunchPad hosted a Venture Valley Collegiate Cup, the place college students competed for prize cash within the digital sport, “Venture Valley,” a multiplayer sport by which gamers create and handle their very own small enterprise.

Students gained hands-on expertise with constructing and operating a enterprise whereas they grew their digital ventures by growth and funding. Tournaments like these permit college students to convey their data from the classroom and increase it with hands-on, digital experiences that simulate real-life.

Connecting by competitors: Gaming as a medium for sharing science

Beyond coaching and schooling functions, FSU Department of Chemistry and Biochemistry Professor Kenneth Hanson is utilizing video video games to share the analysis and experience of fellow scientists. During every episode of “Ask a Scientist Gaming,” Hanson invitations a brand new visitor onto his livestream to play video games, focus on science and reply questions from viewers within the chat. The sequence might be discovered on Twitch.tv, a web-based online game streaming website, and YouTube.

“One of my goals is broadening interest in science and because most scientists I know are not only the world’s foremost in their fields but also generally interesting people, a streaming Q&A seemed like a fun idea,” Hanson mentioned. “Unlike traditional podcasts, livestreams allow for questions directly from the viewers, driving the discussion forward. It is a unique opportunity for anyone to interact directly with an expert.”

The livestream format fosters collaboration, connecting scientists and non-scientists and permitting the viewers to make feedback and ask questions. The gaming background gives an attention-grabbing and interesting format to make scientific analysis accessible for a wider viewers. Recent friends included Department of Earth, Ocean and Atmospheric Science Associate Professor Allison Wing (taking part in MarioKart 64 and Super Mario Land) and Department of Philosophy Professor Michael Bishop (taking part in MarioKart8 and the arcade sport Missile Command).

“The often cartoonish and visually exciting background of a video game offers a fun contrast to technical topics,” Hanson mentioned. “Very few scientists are expert gamers, so livestreaming games is a way to make scientific discussion more accessible. It shows that, despite dedicating their lives to understanding a particular domain of science, scientists are also people that like to hang out and play video games.”

Across FSU, researchers are discovering new makes use of for video video games and interactive media as a device for schooling, healthcare, workforce coaching and scientific engagement. As gaming know-how continues to evolve, college members anticipate its software in analysis and educating to develop as nicely.

A YouTube screenshot with black and white math and science sketches in the background and two people talking in the foreground.
A YouTube screenshot from a latest “Ask A Scientist Gaming” episode that featured Associate Professor Allison Wing.


This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
https://news.fsu.edu/news/education-society/2026/06/26/fsu-researchers-explore-how-video-games-are-advancing-research-education-and-training/
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