Query time: What makes a ‘good’ grind in an MMO?

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I’m about to say one thing controversial—I do not truly assume grinds in MMOs are all that dangerous. There’s a little bit of a wider resistance to the concept of getting to grind for something in a contemporary on-line sport, a resistance to the very idea, even. We’ve all definitely bought much less time than within the days of attunement questlines.

But that does not imply an MMO may be completely grindless, proper? Depending on the way you outline the time period, in any case. They’re, sometimes talking, RPGs—RPGs have ranges, slow-burn targets to attain, and so forth. For the sake of ease, let’s simply outline a grind as a repetitive exercise you must do many instances in a task to attain a purpose.


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