Big Walk ignores ‘friendslop’ tendencies, and is best for it

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Played by

PC Gamer headshot - Morgan Park
Played by

Morgan Park

As a lot as I really like lots of the video games that’ve come to outline “friendslop,” they don’t seem to be hitting with my pals like they used to. Big Walk is one thing completely different.

I would not be shocked if the devs at House House are just a little disillusioned that their new co-op puzzle sport, Big Walk, will inevitably draw comparisons to “friendslop,” the free style utilized to viral hits like Repo, Lethal Company, and Peak.

Despite its floppy characters and emphasis on proximity chat, Big Walk would not have a lot in widespread with the most important friendslop sensations. It has no runs, no quotas, no dying—not even a failure state. It would not squeeze comedy from capitalist dystopia or visitors in ragolls. House House (recognized for 2019’s Untitled Goose Game) started engaged on Big Walk earlier than the friendslop explosion, and you’ll inform.


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