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Disk Cleanup
Welcome to Disk Cleanup, our common weekend function delving into the PCs of PC gaming luminaries. Come again each weekend to learn a brand new interview, digging into the essential questions, like “How tidy is your desktop?” and “What game will you never uninstall?”
Sally Beaumont’s earliest PC gaming reminiscence is taking part in Leisure Suit Larry within the Land of the Lounge Lizards on the household PC. “Which I should not have been playing,” she stresses. “I think a lot of parents at the time just had the idea that games were silly and they were for children.”
But the primary PC sport to have a serious affect on Beaumont was The Curse of Monkey Island, because it arguably outlined the course of her profession. “I blame/love Dominic Armato for making me realise that being a voice actor is a real job,” she says.
Studying drama on the University of Exeter, Beaumont labored for a few years primarily as a voiceover artist. Since 2017, she has appeared frequently as a voice actor for video games, with roles within the likes of Harold Halibut, The Excavation of Hob’s Barrow, and Warhammer 40,000 Rogue Trader. She also wrote for and played the lead role in 2025’s Old Skies—for which she was selected for the BAFTA Breakthrough program.
Beaumont is at the moment engaged on quite a few tasks together with El Paso, Elsewhere 2, however she took a break to indicate me across the verb-object interface of her PC. We travelled via time, attended a séance, and ended up in hospital—not essentially in that order.
What sport are you at the moment taking part in?
It’s a good lesson for me. Because as an adventure game player I like to click on everything, look at everything, go through every dialogue option. And the time mechanic, it stops me from doing that. It makes me much more thoughtful about where I’m putting my attention, and I know a lot of players have been upset about that, like you’re constricting me. And it’s like “No, that’s how it works.”
I played a very early demo of it without the time mechanic, so I am in the rare position of being able to judge what the time mechanic really does with the game … and the feedback I gave to the developers was that when I finished the demo—and this was years and years ago—I just spontaneously went ‘No, the game is going to be something special.’
What was the previous game you played, and is it still installed?
It is just lovely, and the jokes in it are brilliant. There’s a little bit of alchemy in it. There are moments in the game where it opens up, like when you get to the harbour, and you’re like “I can go into all the shops, and there’s a musician down the road, and there’s the town hall.” I get really excited at the warmth of it.
Sometimes, when somebody is making a game that is inspired by another game, it can be a bit snarky, like they don’t always necessarily understand what made the original special, and I think Nelly Cootalot, while being its own thing, really understands what it’s an homage to. But it also does a few things which are more sensible and modern, which I appreciate.
What is the oldest game (by release date) currently installed on your PC?
Oh gosh, it might be Day of the Tentacle.
I think one of the joys of adventure, narrative singleplayer games, is they tend to be quite small, so you can have lots of them in your PC toolbelt. Instead of it being an open-world game where you always have more to discover, it’s more like going back home. Like your favourite pub, and it has all the same characters there, you know what you’re gonna get. But that’s the niceness of it.
And because I have an atrocious memory, I go “Oh, I forgot about that!” And at different times in your life, games and stories mean something different to you. So I played Day of the Tentacle when I was probably a teenager, and playing it now, I’m like “Well, Purple Tentacle kind of has a point.”
The thing with Tentacle [is] you can see the consequences of things past, present [and] future. And I know practically there are dependent items and there are three separate backgrounds, and I understand how this really works. But my mind still thinks it’s time travel. It’s really clever … it doesn’t exposition-bomb you too much. It’s about experimenting and empowering you to muck about.
What is the highest number of hours you have in any given game, according to Steam?
[As for] games I haven’t worked on, the highest number is Two Point Hospital. I was a big fan of Theme Park when it came out, and Theme Hospital, and I know Two Point Hospital is a homage. Not to sound weird, but in the run up to having some surgery that I was nervous about, I was playing a lot of Two Point Hospital, which seems like it wouldn’t be comforting, but I think it abstracts stuff.
What I really loved about that was they give you small, manageable goals that you can work towards. It could be very open and free-flowing and you can do whatever you like. But to be able to be like “Okay, I need to get a one-star hospital” and to understand the minutiae of how to do something was really absorbing for me.
The way they’ve abstracted the health stuff to be entertaining is masterfully done. I was watching a little behind the scenes video—because I like to find out about the people that make all these games I’m obsessed with. I can’t remember which one it was, but they were squirting yoghurt through a straw onto an umbrella …. They’re really thinking about the sounds that the various machines make in the hospital so as to sound believable, but take the emotional sting out of it and keep the comedy.
What game will you never, ever uninstall?
I thought about this one really, really hard. It’s going to sound brutal, but I don’t have one. It’s because I predominantly play narrative and singleplayer games, and it’s nice to have an ending, and you’re like “I’m finished with that story”.
It will take me a couple of months to actually uninstall it. There is a grieving period.
What’s a piece of non-gaming software installed on your PC that you simply couldn’t live without?
This is GoldWave. I don’t know how well-known it’s. In the studio, I take advantage of TwistedWave, as a result of GoldWave would not have a model for Mac, so I’ve a Mac in my studio. On my PC, which was my studio PC, as a result of I’ve to carry onto issues, I nonetheless have GoldWave, and it’s nonetheless one of the best audio software program I’ve ever used, as a result of it’s a single monitor and it does every part that I want it to [in] a extremely easy interface.
This is such a voice actor factor, [but] it has a pop and click on filter on it, which any voice actor will know that’s the most tough factor to do effectively, is do away with pops and clicks. It’s much better to forestall pops and clicks, however typically you may do an incredible take, and it is the one one you have received in you, and there is identical to a bit of click on on it. Loads of high-end applications will completely mangle the audio. It’s very arduous to take that stuff out, and the GoldWave one, it is simply stunning.
It’s my emotional assist audio. It’s fairly humorous as a result of the pop click on factor has a passive model and an aggressive model, and I all the time use the passive model as a result of I’m British. But what I actually need is a passive aggressive model, as a result of I’m on the stage of British the place typically I’ll communicate to an American consumer they usually’re like “Are you being sarcastic with me?” And I’m like “No, I really feel this way. This is the way our voices are. We just sound like we’re being sarcastic.”
How tidy is your desktop display?
Absolute chaos. It has the very acquainted sample of, on the highest left facet, issues are fairly structured and organised, after which as time goes on, you’ll be able to simply see [it’s] in all places. But there isn’t any day the place you get up and go “You know what, it’s a lovely day. I’ve got nothing to do. I’m going to organise my desktop.”
But as a result of I’m a brutal deleter, as a result of I uninstall issues, there’s identical to bizarre gaps, and typically I’ve the reminiscence of what was within the hole, which is nice. It actually is like kicking bricks out of a wall.
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