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By now, any severe gamer is conversant in a favourite title turning into unplayable after a centralized on-line server will get shut down, or being unable to buy and obtain a digitally delisted, critically acclaimed title from yesteryear. Can something be executed about this online game preservation drawback?
To assist reply that query, we’ll be hosting a live conversation with Ross Scott, the founding father of the Stop Killing Games campaign, on August 11 at 2:30 pm ET as a part of the Ars Live sequence. As Ars’ Senior Gaming Editor, I’ve documented numerous examples of as soon as vibrant video games being left for lifeless by their creators.
You can watch the discussion live on YouTube when the time comes.
Scott based the Stop Killing Games motion in 2024 after Ubisoft determined to close down the servers for The Crew. Since then, he’s helped collect tens of millions of avid gamers’ signatures on authorities petitions demanding legislative motion to supply some type of perpetual entry for video games individuals buy—both by way of persevering with centralized server help or an possibility for gamers to take care of their very own servers. The motion has already led to an official parliamentary debate and response from the European Commission and proposed laws that’s working its means by way of the California legislature.
I’ll be speaking to Scott about how the motion got here collectively, what’s animating avid gamers’ curiosity in long-term sport preservation, and whether or not or not this drawback can actually be legislated away. We’ll additionally talk about how latest strikes like Sony’s choice to cease promoting PlayStation discs are impacting the talk over long-term sport entry.
Please join us for what must be a vigorous dialog.
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https://arstechnica.com/gaming/2026/08/ars-live-ross-scott-discusses-the-stop-killing-games-movement/
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