Hear me out, GTA 6’s graphics is perhaps too good

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I’ve spent the most effective a part of 20 years writing about graphic design, 3D animation and VFX. So once I say GTA 6’s graphics have stopped me in my tracks, that is not hyperbole; that is a real, near-emotional response.

The in-game screenshots Rockstar has launched to this point – which they are saying are equal elements gameplay and cutscenes – have the type of lighting and texture work I’d anticipate from a Hollywood film. It all seems like a incredible achievement.


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