Nintendo 64 emulator simply applied rollback netcode for all the library: ‘It was actually not that onerous’

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I’ve all the time cherished the clear simplicity and disgusting combo game on provide within the unique Super Smash Bros. however it’s laborious to truly get a sport with different people collectively in 2026. The similar goes for something that is most simply performed on archaic {hardware}. While a number of emulators have netplay options, something requiring twitch reactions tends to really feel noticeably higher in native multiplayer. But that is perhaps altering—at the least for the Nintendo 64.

RMG-Okay, a fork of the RMG Nintendo 64 emulator, received an update May 14 (by way of Kotaku) which applied rollback netcode for all the emulator, although developer CigNus has noted it is at present restricted to two-player periods. Bluesky person Grasluu00 posted a video of GoldenEye multiplayer utilizing the brand new function, saying “Input delay is greatly reduced and desyncs are far more uncommon. This morning we managed to play from Spain to Australia with 4 frames of delay! Before this we had to do 9!!!”

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