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DXVK-NVAPI 0.9.2 is now obtainable for this implementation of NVIDIA’s NVAPI/NVOFAPI interfaces atop DXVK and VKD3D-Proton that’s utilized in flip by Valve’s Steam Play (Proton) for enhanced NVIDIA Linux gaming assist.
DXVK-NVAPI is what allows NVIDIA DLSS to work with Windows video games on Linux when operating on NVIDIA graphics {hardware} and their official Linux driver in addition to NVIDIA Reflex assist, PhysX, and varied different NVIDIA capabilities uncovered through their APIs carried out by quite a lot of video games/engines.
With DXVK-NVAPI 0.9.2 there’s now assist for Direct3D 12 NVIDIA shader extensions when supported by VKD3D-Proton with v3.0.1+. This experimental characteristic for now requires setting the DXVK_NVAPI_D3D12_NV_SHADER_EXTN=1 atmosphere variable. This D3D12 NVIDIA shader extension assist when enabled ought to profit video games like Cyberpunk 2077, Alan Wake 2, and quite a few Unreal Engine 5 titles.
DXVK-NVAPI 0.9.2 additionally now passes CuBIN 64-bit perform calls into VKD3D-Proton, implements extra NVAPI entrypoints for restricted/incomplete Dynamic Multi-Frame Generation assist, and assist for brand spanking new DLSS driver settings prolonged by the NVAPI R595 driver builds.
Lastly there’s additionally a crash repair round Vulkan Reflex utilization, a start-up crash for choose environments, and improved reminiscence reporting for 32-bit environments.
More particulars on at the moment’s DXVK-NVAPI 0.9.2 launch through GitHub.
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