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SINGAPORE – Parents who want to higher perceive and handle their youngsters’s on-line gaming habits can now get assist by way of instructional supplies and engagement actions created in these efforts.
These embrace instructional content material like on-line quizzes, flipboards, in addition to dialog playing cards households can use to debate gaming collectively, with questions on digital boundaries, on-line security and parental involvement.
Co-developed by the Infocomm Media Development Authority (IMDA) and Tencent – an web firm based in China that focuses on social communication and on-line video games – these assets are a part of a brand new digital well-being marketing campaign, in assist of the nationwide Digital for Life motion.
They may be accessed by way of group outreach actions organised by Tencent.
Interactive exhibitions will probably be held at three public libraries, with the primary on the Woodlands Regional Library in the course of the June college holidays.
The subsequent will probably be at the Harbourfront Library from Oct 4 to 30. One extra will probably be held in the course of the December college holidays on the Jurong Regional Library.
The firm goals to achieve a complete of 4,000 contributors in Singapore by the tip of 2026.
Speaking on the launch of the Beyond The Screen: Healthy Digital Play marketing campaign on May 2 on the Ci Yuan Community Club, Minister of State for Digital Development and Information Jasmin Lau acknowledged that parenting at this time may be robust, with many counting on screens as babysitters or to calm tantrums.
“At the back of our heads, we actually know this may not be the best for our children. But we struggle, and that is one way to survive through the difficult times,” stated Ms Lau, who can be Minister of State for Education.
She added that 37 per cent of fogeys surveyed by the Ministry of Digital Development and Information in 2025 stated they want extra governmental assist in navigating their youngsters’s digital well-being.
In her speech, Ms Lau thanked IMDA and Tencent for bringing the initiative to Singapore as their first cease within the ASEAN area.
She added: “We can’t load all of this on the parents alone, and so we are quite happy when all of our partners across the ecosystem come together to support this effort.”
In a media assertion, IMDA stated insights from the Singapore launch will inform the roll-out of the marketing campaign throughout South-east Asia in 2026 led by Tencent, with native variations to satisfy the wants of various communities within the area.
Minister of State for Digital Development and Information Jasmin Lau talking on the launch of the Beyond The Screen: Healthy Digital Play marketing campaign on May 2.
ST PHOTO: JASEL POH
Mr Narasimman Tivasiha Mani, co-founder of the charity Impart, which works with younger individuals going through adversities, has come throughout many younger individuals with gaming habit points.
He instructed The Straits Times that oldsters shouldn’t be targeted on eliminating gaming from their youngsters’s lives, however fairly be concerned early to higher perceive how their youngsters have interaction in digital play.
“You can’t really get rid of it (gaming). You also don’t want to push the young person’s behaviour underground, because then, that brings about even more new problems,” he stated.
He emphasised the significance of fogeys observing and understanding their youngsters’s on-line behaviour to deal with potential issues early, and stated campaigns like this will help on this side.
“You can’t have the conversation with your child if you’re not observing what the child is doing, and how the online gaming community is impacting them, or what it means for them,” stated Mr Narasimman.
A mom and her son exploring the digital gaming character quiz on the launch of the Beyond The Screen: Healthy Digital Play marketing campaign on May 2.
ST PHOTO: JASEL POH
Mr Murphy Zhao, head of tech and supervisor of Tencent Singapore, stated digital areas are already a pure a part of how younger individuals study, play and join at this time.
He added that the aim of the partnership with IMDA is to make conversations round digital well-being related and straightforward for households to use in on a regular basis life.
“We believe digital play is a modern way to build social connections and nurture important skills like teamwork, creativity, and social confidence in our youth,” stated Mr Zhao, including that there’s a must create areas for open conversations about bridging play with objective.
By working with educators and the broader group, he stated, households may be empowered with the instruments they should navigate the digital world collectively.
In addition to creating assets and organising engagement periods, Tencent will commit $25,000 to the Digital for Life motion fund. The Government will match this contribution greenback to greenback, to carry it to a complete of $50,000.
The fund is used to supply assist for tasks and actions selling digital inclusion, digital literacy and digital wellness.
In partnership with EYEYAH! – a neighborhood instructional platform – Tencent held an meeting speak on wholesome gameplay for pupils at Queenstown Primary School on March 5.
Using the web quiz they created, Ms Claire Hoe, Tencent’s lead of public affairs, stated the session helped pupils perceive their gaming habits, whereas encouraging them to method digital play with warning, kindness and respect.
“We are currently in active discussions with more primary schools… We see this as an ongoing effort, and we will continue to explore opportunities to extend our reach to more schools and communities beyond 2026,” stated Ms Hoe.
She added that the quiz may even be featured at its interactive exhibitions on the three public libraries in Woodlands, HarbourFront and Jurong, with different components such because the flipboard, to have interaction households on wholesome digital habits in a enjoyable, hands-on approach.
Hour-long workshops may even be carried out in these venues to assist dad and mom and guardians discover methods to incorporate themselves of their youngsters’s gaming habits and study extra about digital gaming. Topics to be lined embrace digital boundaries, on-line security, taking part in as a workforce and respect.
These initiatives come amid rising issues over how deeply screens have develop into embedded in youngsters’s day by day lives.
Other authorities efforts to sort out this difficulty embrace up to date display screen use tips for youngsters and a ban on the usage of cell phones in faculties.
ST additionally launched a year-long collection in January to assist households in Singapore navigate the implications of an more and more digital world for his or her youngsters.
Ms Hoe stated Tencent hopes the marketing campaign will help youngsters really feel higher supported by having their dad and mom included within the gaming course of.
“We want to encourage children to be able to bring in their parents, so that gaming becomes a shared experience, and is done in a safe and healthy manner.”
This web page was created programmatically, to learn the article in its unique location you’ll be able to go to the hyperlink bellow:
https://www.straitstimes.com/singapore/parenting-education/new-resources-help-parents-understand-and-manage-childrens-online-gaming-habits
and if you wish to take away this text from our web site please contact us

